Esim - [EN/TR] - Suggestion - War Exhaustion Debuff - War Cancelation
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------ English ------

Hello.

I have played this game for a long time now and even while playing, I got bored of some constant wars between same countries over and over again. I have a suggestion about this: War exhaustion debuff.

When country A declares war on country B, for a certain X amount of days, the war module acts as it is right now.

After X amount of days, if country A could not defeat (delete) country B, war exhaustion debuff kicks in:

- In the original territories of country B, country A gets a -Y % damage debuff.
- If the country B attacks country A's original regions, war exhaustion debuff cancels and initial war module timer restarts.
- After the war exhaustion debuff applied, if no country attacks each other for Z amount of days, an automatic cease-fire (peace) comes into effect.

I believe introducing this kind of effect would promote better strategies and get rid of endless wars which bore people out after 3 months of constant fight on same territories against same opponent.

My second suggestion is much simpler. When there is a war between country A and B, if the border between these two countries is cut off for X number of days, war declaration is cancelled = automatic peace.

You can modify X,Y,Z variables as the game balance sees fit.

Thank you.


------ Türkçe ------

Merhaba arkadaşlar.

Dünkü konuşmamızdan sonra böyle bir makale açma gereği duydum. Hepimizin aylardır aynı topraklarda aynı düşmanla bir ileri bir gidip durmaksızın savaşta olmamızdan sıkıldığımızı biliyorum. O yüzden savaş yorgunluğu diye adlandırabilceğimiz bir debuff getirilmesini öneriyorum. Şöyle ki:

A ülkesi B ülkesine savaş ilan ettiğinde, X günü kadar savaş modülü aynı şu anda olduğu gibi olucak.

Eğer X günü geçtikten sonra hala A ülkesi B ülkesini silememiş(silmemiş) ise, savaş yorgunluğu debuffı devreye girecek.

- B ülkesinin orjinal topraklarında A ülkesi -Y% damage penaltısı alıcak.
- Eğer B ülkesi A ülkesinin orjinal topraklarına saldırırsa, savaş yorgunluğu debuff ı kalkacak ve sayaç sıfırlanacak. Tekrar şu anda olduğu gibi savaş modülü işlemeye devam edecek X günü kadar.
- Savaş yorgunluğu debuff ı uygulandıktan sonra, eğer Z gün kadar iki ülke arasında savaş açılmazsa, savaş otomatik sona erecek.

Bu tarz bir etkinin oyuna eklenmesinin strateji açısından daha iyi bir oyuna sahip olmamızla sonuçlanıcağını düşünüyorum.

İkinci önerim ise çok daha basit. Eğer iki ülke arasında savaş varsa ve bu iki ülkenin arasında sınır X gün kadar kaybolmuşsa, o savaş otomatik olarak düşmeli.

Oyun yönetimi oyunun dengelerini dikkate alarak X,Y,Z değişkenlerini kendilerine göre belirlemelidir.

Teşekkürler

NedReyis



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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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