Esim - [World] Country Averages Per Citizen [Day 182-190]
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With the introduction of the Musketeers, and their onslaught against Alpha, combined with a few other nations getting MPP's and additional allies in their alliances, this week has been mixed up alot in terms of Totals Per Citizen

As I have mentioned in previous articles, the overall statistics shown on the country statistics can be very deceiving. When you look at it closely, 10 or 11 members from some of the top countries can do the equivalent of an entire nations damage, but it doesn't really show what is happening internally.

These stats below are revolved around Averages Per Citizen. These stats give us a real indication of how things are progressing in each country. One of the interesting things that this takes into account are members that have left. As the GO's crack down on multiple account holders and cancel there duplicate accounts, you see that this has a dramatic effect on the averages of each citizen.


Enjoy the Stats,

Ouzobat - The Sledge

PS. I will be adding more graphs as we go!

DAMAGE: You will see that in the Total Damages Averages, alot of these top nations are from nations at war. Coordinated attacks and communication has optimized their attack damage, and in turn top most of these charts. There are some big movers and shakers, in comparison to last week, which you can click here to see .


XP: You will see both graphs show a very different story. The first graph shows the Average XP per citizen, while the second graph shows the Average XP gained for the period from Day 182-190. You will see that while most of the countries from graph 1 appear on graph 2, notable inclusions of nations that did really well this week in terms of PER CITIZEN was Switzerland and Spain. A great all round effort by Macedonia gives them the Sledges "Thumbs Up"



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STRENGTH: One of the interesting things that these stats show us is who is having a baby boom. Yes, baby booms are good, but you also have to have the results and commitment to show for it. For instance, countries with a huge baby boom should technically have the largest Strength increase per citizen, since all new players receive 20 strength per session whereas veteran players receive 2. So if these countries are not utilizing this potential, if anything, it is reflected badly on them in each category. Although there were a few huge baby booms, such as in Sweden, they failed to capitalize on their opportunities





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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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