Esim - [MU] - Riorganizzazione
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Buongiorno a tutti,

Scrivo questo articolo in qualità di Coordinatore delle MU Statali. Come avrete notato, questo mese è stato dedicato alla riorganizzazione interna delle MU, e ritengo opportuno informarvi sulle linee guida seguite durante questo progetto.

L’obbiettivo della mia riorganizzazione era ed è creare una classe di ufficiali efficiente e presente, che da una parte ravvivi la Community, dall’altra aiuti la gestione delle battaglie. D’altronde, le varie MU dell’esercito avevano bisogno di un tramite diretto col Governo.

La figura più indicata a tale riguardo è ovviamente il Comandante, o Leader, della MU.

Ho deciso di sostituire, con l’avallo del Presidente Eugi , i vecchi Leaders, se assenti (purtroppo è stata la maggioranza dei casi), con altri giocatori. Molti di questi erano già presenti nella squadra di Governo con incarichi più o meno importanti, ma, mancandone ulteriori con sufficiente esperienza e capacità, ho preferito ripiegare sui “soliti noti” chiedendo loro di farsi affiancare da alcune figure “giovani” nello svolgimento di questo incarico, per giungere ad un progressivo rinnovamento.

Presento i leaders:
Per il 18° Stormo Piccioni Aereo Assalto : sqeak87
Per la Brigata Folgore : Fugazh
Per la Brigata Garibaldi : Zampagna88
Per la Brigata Corazzata Centauro : acido75
Per la Brigata Ariete : Mad Hatt3r

I leaders sono stati caldamente invitati a nominare degli “aiutanti”, player con meno esperienza ma con abbastanza presenza da poter dare il loro contributo, per poi giungere al progressivo “cambio di generazione”. Mi scuso se non li nomino, ma sono certo dimenticherei qualcuno!

Entrando nel dettaglio, ad ogni Leader sono stati assegnati i seguenti compiti:
- Accoglienza dei neoarrivati.
- Creazione di un giornale sulla MU.
- Aggiornamento delle statistiche sulla MU.
- Settare gli ordini.
- Contattare quando necessario i propri soldati con dei PM, informandoli delle "novità".
- Punire i soldati colpevoli di comportamento scorretto.
- Cooperare con le altre MU per progetti di qualunque tipo.
- Seguire i propri soldati, rispondendo alle loro richieste e venendo, quando possibile, incontro alle loro esigenze.

Come avrete potuto osservare, il risultato più evidente è stata l’apertura di giornali dedicati alle MU, assieme ad un messaggio privato di presentazione dalle nuove “gerarchie” delle MU. Il progetto, tuttavia, non è ancora pienamente operativo, e credo lascerò l’onere di completarlo al mio successore.

Sono ovviamente disponibile a suggerimenti e migliorie. Contattatemi in privato!

Sperando di ricevere un riscontro positivo,

Stedee , Coordinatore delle MU Statali


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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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