Esim - 装备属性的强化和刷新
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最近新增了两件道具,可以用来给装备强化或刷新一个属性。鉴于许多人还没接触过,获得了道具但不会用,我就把我知道的信息分享给大家吧。
下文表格的数据来源


首先,要使用这两件道具,先要将鼠标移到你要操作的那件装备上,弹出属性面板后,点击上面蓝色的装备ID,便会进入该装备页面
如果你有相应道具,装备页会有Upgrade(强化)Reshuffle(刷新)按钮,你可以在需要强化或刷新的那个属性下面点击相应的按钮完成操作。


1.强化道具(Equipment parameter upgrade)

可以强化某个属性的数值,如果当前数值超过该属性可能的数值范围的90%,则无法对其强化。

举个例子:某件Q6装备,属性1:大伤15.52%,属性2:大伤15.63%
因为Q6装备的大伤数值范围为12%-16%,强化上限就是12% + ( 16% - 12% ) * 90% = 15.6%
则属性1可以强化,属性2大于上限不能强化。


提升的数值有公式可循:提升数值 = ( 属性最大值 - 当前值 ) / 3
拿属性1举例,它可以提升 ( 16% - 15.52%) / 3 = 0.16%
强化后数值为:15.52% + 0.16% = 15.68%
有人会问,这不是比15.6%高了么?不过经试验证明,能不能强化只看原来的数值是否小于强化上限,和强化后的数值无关。


装备的属性范围:

经济技能飞行miss暴击免体伤害最大伤害力量伤害点手枪消耗获得手枪
Q10.1-0.20.5-1.0 %0.0-1.5 %0.0-1.0 %0.0-1.0 %0.0-1.0 %0.0-2.0 %10-1620-403.0-4.0 %2.0-2.5 %
Q20.2-0.41.0-1.5 %1.5-3.0 %1.0-2.0 %1.0-2.0 %1.0-2.0 %2.0-4.0 %16-2040-504.0-5.0 %2.5-3.0 %
Q30.4-0.61.5-2.0 %3.0-4.5 %2.0-3.0 %2.0-3.0 %2.0-3.0 %4.0-6.0 %20-2450-605.0-6.0 %3.0-3.5 %
Q40.6-0.82.0-3.0 %4.5-6.0 %3.0-4.0 %3.0-4.0 %3.0-4.0 %6.0-8.0 %24-2860-706.0-7.0 %3.5-4.0 %
Q50.8-1.13.0-4.0 %6.0-7.5 %4.0-6.0 %4.0-6.0 %4.0-6.0 %8.0-12.0 %28-4070-907.0-8.0 %4.0-4.5 %
Q61.1-1.44.0-5.5 %7.5-9.0 %6.0-8.0 %6.0-8.0 %6.0-8.0 %12.0-16.0 %40-6090-1308.0-10.0 %4.5-5.0 %

备注:
“飞行”为“免机票飞行(increase chance for free flight)”的简写;
“手枪消耗”为“减少五连手枪消耗(less weapons per berserk)”的简写;
“获得手枪”为“获得一支手枪几率(chance to find a weapon)”的简写;


2.刷新道具(Equipment parameter reshuffle)

可以刷新某个属性的类型,刷出来的属性类型与原属性不相同,其数值随机生成


我想都能看得懂,例子就不用举了。下面是普通装备和特殊装备可能出现的属性类型,“★”表示可能会出现。


普通装(Standard set):

属性头盔眼镜盔甲作战裤作战靴武器副手幸运符
miss
暴击
最大伤害
伤害
免体
力量
伤害点
经济技能
免机票飞行
减少五连手枪消耗
获得一支手枪



海盗装(Pirate set):

属性头盔眼镜盔甲作战裤作战靴武器副手幸运符
miss
暴击
最大伤害
伤害
免体
力量
伤害点
经济技能
免机票飞行
减少五连手枪消耗
获得一支手枪



启示录装(Post Apocalyptic set):

属性头盔眼镜盔甲作战裤作战靴武器副手幸运符
miss
暴击
最大伤害
伤害
免体
力量
伤害点
经济技能
免机票飞行
减少五连手枪消耗
获得一支手枪



未来装(Future set):

属性头盔眼镜盔甲作战裤作战靴武器副手幸运符
miss
暴击
最大伤害
伤害
免体
力量
伤害点
经济技能
免机票飞行
减少五连手枪消耗
获得一支手枪



滑稽装(Funny set):

属性头盔眼镜盔甲作战裤作战靴武器副手幸运符
miss
暴击
最大伤害
伤害
免体
力量
伤害点
经济技能
免机票飞行
减少五连手枪消耗
获得一支手枪



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图标(第二部分) (7 years ago)

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数据模拟的最优属性配置 (7 years ago)

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