Esim - [第十期]翻译:内战系统详解
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作者: Red Doctor

原文:http://e-sim.org/article.html?id=25760#

大家好,

我们很高兴地向大家宣布,内战系统已经做好了,目前正在测试中。在这篇文章中,我们将演示内战系统的功能和运作模式。









首先,如果你想开启一场内战,你得先确认你不是总统

之后你点这里开始这场神奇的战斗




之后,一个像全民公决一样的投票将对全体公民开放。
如果公投结果是 YES,那么内战将立刻打响。这需要33%的支持率。

如果公投结果是 NO,那么你将看到这个:



值得注意的是,无论结果如何,钱都会被系统扣掉,不能要回来了。

从此时开始,内战就已经打响了。实际上,这场战斗的细节部分和其他的战斗没什么两样,但是有一点不同,只有内战国的公民才被允许参加战斗。这也就意味着,如果希腊爆发内战,只有希腊人能参与内战,其他人都不行。

战斗的结果可能是政府军赢,也可能是反叛军赢。

如果政府军赢了,那么当前政府将保持原样,不变。



但是如果是反叛军赢得战斗的话,我们将看到一些神奇的事情发生。

发起内战的人成为新的总统。

议会的某些议员也会被替换。替换的议员数量取决于在战斗中反叛军获得的战斗支配程度(译者注:就是战斗中显示双方伤害的那个红蓝条上的百分比)。如果在战斗中,凡叛军获得65%的支配度,那么议会的议员席位将被替换65%。原议会中失去议会席位的人是随机决定的,反叛军中获得议会席位的人是内战中伤害最高的前X人(X是多少取决于有多少原议会席位被替换)。

注意:反抗军总统和反抗军议院在下次选举来临时将失去他们的席位。

原议会成员将收到这个警告:



为反抗军战斗的人将收到另一个警告:




最后,所有人将看到这个:



造反有理!造反万岁!

Previous article:
[第九期]翻译:游戏管理员:Day 229 更新信息 (13 years ago)

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[第十一期]翻译:立陶宛--波兰 战争分析 (13 years ago)

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