Esim - Fast fun statistics: Weapons usage
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Are you planning on starting a weapon factory? Then perhaps you'll find these statistics helpful

First out is the percentual usage of weapons per weapon type over the last few week.


As we can see, the usage is pretty constant:
No weapon at around 46%
Q1 weapons at around 41% (examined in more detail later)
Q2 weapons at around 3%
Q3 weapons at around 4%
Q4 weapons at around 0.7%
Q5 weapons at around 3.5%

Since the usage is pretty constant I thought it would be interesting to see what will happen in the future. So, after some linear regression, extrapolating, deviation calculations, etc I came up with this graph:


What we're seeing is the predicted usage of Q1 weapons for the next 17 weeks.
It's made by first looking at the number of hits made in the last 22 weeks and then doing a linear regression to get a linear function with an increase of 94,097 hits/per with an std of 5%.
Then I looked at the Q1 weapons usage for the last 22 weeks and came up with an average usage of 42.7% with a std of 1.77 pp.
Combining these values gave me the graph above.

For those of you not used to looking at graphs, I can say that in 4 weeks, there should be a demand of ~1,509,000 Q1 weapons, or 12.3% more than now

Edit
Just for fun, I checked the total amount of money that exchanged hands last week only on Q1 weapons if they were sold for the "normal" price of 0.0185g/wep.. 24,853g. I wish I sold all of those weapons..

Random fun nerd fact
While working on another project I discovered that BAY is the only MU whose total damage doesn't fit in a signed integer (meaning that they're the only MU that have made over 2,147,483,647 damage)

PS
Sorry that I haven't published the weekly stats for at couple of weeks now. But it's the last month of the semester, meaning finals. I promise to publish all missing weeks as soon as school is over.

Previous article:
A week of battles: Week 17 (13 years ago)

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