Esim - for Admin -The wood is doomed
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Dear admin and all citizens of the world,


This is to try (again) to bring your attention at this injustice for high wood resources countries and their economy. First, I will show you some quick facts:
This will show you total number of companies made on specific raw, in whole esimworld*:

IRON : 6408 companies, made in 12 high iron countries
GRAIN: 1960 companies made in 11 high grain countries
DIAMONDS: 1543 companies, made in 10 high diamond countries
OIL: 558 companies made in 7 high oil countries
STONE: 546 companies, made in 4 high stone countries
WOOD: 315 companies made in 6 high wood countries.
Let’s show it in percents:




You can clearly see how weak are industries made on oil, stone and espetially wood. These countries, with high oil stone and wood are in minor position comparing with high iron, grain and diamond countries. Their economy is weaker, which means the strength of these countries is weakened too.
Now let’s see the index which will show the relation between number of citizens and number of companies, per every country (we’ll look at top 10 only). Red number shows how many companies in rightful high resource region we have per one citizen of that country:



This shows that something with high wood countries is VERY wrong, at the example of Serbia. The same is with Iran (328 citizens, 65 companies, that’s 0.20 companies per citizen ) also Spain, Argentina, Belgium, Chech Republic are with less citizens but even lesser companies)
Explanation for this is very logical. We just need to look at the frequency of use for every product :
IRON -> WEAPON : 150 pcs used DAILY by most of active citizens.
GRAIN ->FOOD : 15 pcs used DAILY by most of active citizens.
DIAMONDS ->GIFTS : 15 pcs used DAILY by most of active citizens
OIL ->TICKETS 1-2 pcs used DAILY by a lot of active citizens
STONE -> DEFENCE SYSTEMS: Couple of them used per every battle, DAILY.
+ HOSPITALS: Can be used DAILY, in every battle, tho it is not used very frequently.
+ ESTATES: 1 per player, ONCE in whole players esim life, or less frequent (buying from producers), because sometimes players who leave the game give away their estates to another players , or resell them.
WOOD -> HOUSES: 1 per player, ONCE in whole players esim life, or less frequent (buying from producers), Because often players who leave the game give away their houses to another players, or resell them. And that’s it for wood, nothing else.

I mean, COME ON! Does anyone think this can be right? Its clear that house production is dying, it’s not only that esim population goes down , but we also have the case where old players are leaving their houses to new ones.Few companies are completely enough to satisfy the need for houses for whole esim world.
The WOOD is DOOMED in this game!
And what the economy of countries with high wood resources looks like? It looks like this:



It hurts to see this injustice, and this disbalance in economy resources given to countries. A lot of players already tried to bring admins attention to this problem and what admin did? He added one product to stone, and tried to give endurance period to houses, to “fix them”, but it never lived, because the idea wasn’t very good and players hated it.So, houses were never “fixed”.
The time passed by and in meanwhile admin added stock module, special items –“buffers”, now we are encountering some changes in graphics, and it seems to me like everybody gave away this wood issue, and DOOMED WOOD has been forgotten.

And here we come to my kindest appeal for admin: Dear admin, before you go to fix some appearance issues, and add new gear, or make some other implementations, please, please fix this ancient and oldest problem in this esim world you created. Be a good esim God and have a sense of justice and fix this issue right, and make the woodcutters happy and full of work



This is the oldest and most urgent issue in game and I hope it will be fixed very soon. There are many, many ways to do it good and a lot of players have some really good ideas for doing it.First, it requires new DISPOSABLE product made of wood, for example, one of special items could be made of wood instead bought for gold. And second, houses, as well as estates, should be unavailable for reselling or giving away(example: they can be activated after we buy it from seller, and once they ar activated, they can’t be sold again, or given to smbd). I ask you all, everyone who agrees with me in this, to give VOTE to this article, just to see how many of us are in this.

Sincerelly, your Woodcutterina




*All data are from Day 474 to Day 488

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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You can go bankrupt or become a rich man while playing the stock market.

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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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