Esim - 对近期EC被针对客观存在的的事实 提出的一个应对想法
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近期 EC各大军团被针对 根本原因可能是 游戏公司的平衡策略 直接表现出来的原因是现在的军垦 鳖团制度
以下是我对未来中国军团发展模式的一个想法
1 政府把所得税调低一定的百分点(比如所得税为2%或者1%)
2 已经成熟的各大军团 军垦一律改变为市场正常CNY结算工钱 (这个在1实行之后实行 因为降低了税率 军团与军垦人员的总计收益并不会下降太多 而因为黑工变为白工 国家税收可能还会有所增加 )
3 中国未来的发展目标定为控制几种必备的高资源地 使得军垦 以及所有中国版图范围内工厂实行低税率

下面我分析一下利弊方面
有利方面
1军团管理人员不用繁琐的每周 甚至每天给给旗下军垦 黑工的工人核对 发工资以及物质 腾出大量的精力可以用在军团工厂所产物质在市场上倒卖
2因为全部CNY结算 go很难会再用奴隶工人 这个借口封EC玩家 因为奴隶工人这项没有明确标准 惩罚力度可大可小
3低所得税会吸引大批外来公司来中国建厂 长远利益看国家税收方面并不会使得中国税收大幅度下降(因为大量1rmb结算的工资会变为正常的工资)
4军团 外来公司需要储备大量CNY进行结算 CNY的流通能力会增加 (如果同样降低增值税 比如降低到2% 那么会更方便CNY的流通) ;另外鼓励玩家CNY回购军团物质
5 现阶段 私人工厂的成本价格 远远高于军垦军团物质的成本价格 加上招工工资的上涨导致私人生产的物质利润严重压榨
不利方面
1军团收益可能会大幅度下降 (毕竟军垦模式是剥削军垦玩家的一部分生产力 并在重要战斗中反补 鼓励新建军团收取入团费 )
2大量外来公司抢占中国市场 (美国的低税率带来相对蓬勃的贸易发展)
3军团战斗力有所损失 (军垦模式下能能鼓励玩家在重要战场输出 新模式下玩家根据需要回购物质 可能不能集中输出重要战场) 所以鼓励引导玩家积累物质在重要场合输出

暂时利弊方面就想到这么多 欢迎大家补充 完善
--------------------------ENG








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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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