Esim - 为什么不来一个创建文化奇观的模块?
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英语版本

可能很多玩家已经开始厌倦了年复一年的攻城掠地,或者是倒买倒卖。那么我们为什么不添加一个创造文化奇观的模块(像席德梅尔的文明里那样),给我们在平淡无奇的日子里增添些乐趣呢?



当然,文化奇观不仅能增加乐趣,还有许多其它作用,例如可以增加公民的归属感和玩家的认同感;可以增加游戏的耐玩度,避免e-sim变成像e-Rep那样的丑陋的唯武力至上的战争游戏,等等。我把大致的设计写在下面供大家参考:

1. 每个国家都有自己特定的一批文化奇观,分物质的和非物质的。当然我们要审慎得排除掉一些宗教相关的奇观以免不必要的麻烦。
2. 这些文化奇观有特定的所在地,必须在所在地创建该奇观。
3. 创建文化奇观的提案只能由专属国的国会提出(占领国不行)。
4. 只有专属国公民可以创建本国的文化奇观,创建过程消耗每天的体力值(HP)。
5. 每个公民的创造力不好说,这里只提供一个参考方案: 单位公民的创造力=f(经济技能,力量,文化值 ) 其中文化值由该公民的报纸文章数,被订阅数以及订阅报纸数所决定。
6. 奇观一旦开始兴建,即使被灭国,本国公民仍然可以继续修建。
7. 奇观一旦建成,形成一个历史文件(log file)用来记录每一个参与创建者的名字及其贡献度。建成的奇观可以给所在地增加一定的文化点数,该点数用来提升他国攻击此地的进攻费用(总费用等于之前的费用加上文化点数);能给公民(必须是本国公民非占领国公民)在战斗中以一定的加成(可以理解为精神上的激励)。
8. 建成的物质文化奇观可以被摧毁(非物质文化奇观不能被摧毁,在建中的奇观也不能)。毁灭者的名字,国籍也被记入log文件中。
以上就是我的一些不成熟的想法,希望大家讨论。

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