Esim - Ideas for Alliance feature
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In such a type of game players will always form the alliances. MPP system isn't that effective to define political relationships between in-game countries.

Furthermore, theoretically formed alliances are known only for those, who read press constantly. So new player will never realize that some alliance, called IMPACT, exists here, until they spots it in a press or shouts.

Alliances plays much more important role that MPP system. Moreover, ticket system changes it all, since you have to travel to the region (or to the border) where fight takes place. Minority of players fights trough MPP system while staying in their countries.

As we have MU, where players unite to fight together, I think, that new and nice feature of ALLIANCE could be developed here. For the sake of example, let's discuss how it could look like:


Alliance can be formed formed by the president of any country. At least one president of any other country must confirm it to complete forming it. Once the 2nd president confirms it, both countries becomes members of an alliance. Creator becomes an Alliance Leader.

Role of Military Commander can be formed as well.

Elections of Alliance Leader takes place every month. Only presidents of member countries can propose and elect the candidate.

Alliance leader can set Battle of the Day, which gives 5% (more or less) bonus of damage for the players of member countries.

Creating and joining the alliance costs gold. Joining and renewing membership (every 30 days) could cost the same as signing single MPP. This way we could solve the problem of big and small alliance imbalance. Example: when ALPHA was created, consisting only 6 member countries, hostile countries were complaining that it is going to be hard to create a power which could fight fight ALPHA properly. In this case: many countries had to sign loads of MPP. This cost lots of gold, while ALPHA members, being rich, invested not much.
So payment such not be affected by the size of the alliance.

MPP cannot be signed between countries in different alliance, while country with no alliance can sign MPP with country that is member of any alliance.

If county declares war to the other country which is in the same alliance as the attacker, attacking country is automatically removed from the alliance. If Leader of MC had citizenship of removed country - he is removed automatically as well.

For hardcore and more realistic version:
If any member country declares war to another country, voting session for "Alliance War" appears. Leader, MC and president of member country can vote. If it is accepted, every member country of alliance gains open war with hostile country even when there is no border.
MC can declare war to another alliance. "Attacking Alliance" voting session appears. If it is accepted, every member country can attack member of other alliance (open wars to everyone).






That's all from me. There are lots of things to discuss, so feel free doing it.



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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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