Esim - 关于医院和防御系统的知识
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医院和防御系统两者有许多共同点。

医院(Hospital)和防御系统(Defense System)都是国家建筑,一般用户是不能使用的,国家可以把医院和防御系统部署在自己的某个地区(Region),从而在防御战斗中取得一些帮助。

医院的效果是减少防御方战士每次攻击(Fight)所消耗的体力:
医院等级 每次攻击消耗体力
没有医院 10
Q1 9.5
Q2 9
Q3 8.5
Q4 8
Q5 7.5

防御系统的效果是增加防御方战士每次攻击所造成的伤害:
防御系统等级 每次攻击造成伤害
Q1 +5%
Q2 +10%
Q3 +15%
Q4 +20%
Q5 +25%

每个地区会有15个格子(Slot)可以部署,代表了一场战斗(Battle)的15局,每个格子里面都可以部署一个医院和一个防御系统,战斗中它们可以在与格子编号对应的轮次(Round)中发挥作用。

部署医院和防御系统的步骤如下:
- 生产或购买一个医院或防御系统
- 把建筑捐赠(Donate)到国库(National treasury)
- 发起一个部署建筑的议案(必须由总统发起)
- 议会投票通过

医院和防御系统是一次性使用的建筑,每经历一场战斗后,这个地区的医院和防御系统都会被消耗掉而需要重建。(WIKI中没有说明如果某些战斗中轮次没有发生——例如8:0时就不会有第9到15轮次了——那么相应格子里面的建筑是否会被保留

建造医院和防御系统需要的资源都是石头,不同等级所需要的资源和生产力如下:
建筑等级 需要资源 需要生产力
Q1 2400 2400
Q2 4800 4800
Q3 7200 7200
Q4 9600 9600
Q5 12000 12000

最后,简单估算一下医院和防御系统的效果对比:
假设对于一个战士,力量S,军衔R,武器加成W,可使用的体力H
- 对于没有建筑的战场,他的输出为S*R*W*H/10
- 有Q5医院而没有防御系统的战场,输出为S*R*W*H/7.5
- 有Q5防御系统而没有医院的战场,输出为S*R*W*H*1.25/10
- 有Q5医院和防御系统的战场,输出为S*R*W*H*1.25/7.5
可以看出:
- Q5医院的加成为33.33%
- Q5防御系统的加成为25%
- 两者并存的加成为66.67%(大于33.33%+25%)
- 代入不同的数据计算,可知Q1~Q5医院的加成分别为5.26%、11.1%、17.65%、25%、33.33%(随级别加速增长)
- Q1~Q5防御系统的加成很清楚,分别是5%、10%、15%、20%、25%(随级别匀速增长)

结论:
- 医院和防御系统同时部署可以取得更好效果
- 医院的效果好于防御系统
- 高等级医院性价比更好



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