Esim - #10 [ENG]100 Ideas for 100 days of gameplay
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Bez wersji Polskiej bo artykuł jest długi ;p

Never realised that time flew so fast and my one hundredth day playing e-sim has passed 2 day ago. Throughout those 100 days I have read a ton of articles suggesting various improvements to the game and I think it is time I produced my own contribution to the game. This article will be divided into two parts. In the first one I will disagree the most common proposal made by other users and in the second I will present my own ideas (some of which will look familiar, but I can assure you that I came up with them on my own in the bath tub)
Ps. there won’t actually be 100 ideas here ;p

Part 1 (the shorter one)
1.The most popular idea that I do not agree with is the notion towards taking peoples citizenships. This idea is not only not good but also impossible to implement:
a)if only the congress or the president will be able to kick a person out it this power could be abused and also lead flame wars
b)if it were to be decided by the majority of the people then, lets be serious, it would be ineffective
c)one should not be such a cry baby. I mean, the main reason this idea came to peoples minds is because of the non-native people registering in other countries and then selling goods from other non-native players, bypassing import tax. But, if one wants to enjoy the game he will get sooner or later tired of being the middle-man and go to his native country, and if he gets bored of doing the work for someone else and quits then the people that asked him to register will have to give up the operation or take over the account and risk a ban for multi. Either way this process will die out and besides, you can do the same thing the other way around
d)if you take someone’s citizenship then another country will have to give him a new citizenship, you can’t leave someone in emptiness forever. So how will it be decided? By drawing straws? I don’t think so ;p

Part 2 (the longer one)
1.Using impeachments on MU and Party leaders.
This idea came to me when I encountered a huge problem. The leader of my party and half of my Military Unit (we are divided into two groups but I digress) has become inactive and since the elections are coming nearer and nearer we fear that there will be no one to select our candidates and people from non-top 5 parties may use it to their advantage. And as for the MU, he and another person were the only people with any possibilities to do anything with the MU and both are inactive thus we may loose half of our people and we are helpless. What I am suggesting is to allow for a vote and if 51% or 2/3 of the party/MU members vote yes, the leader would be impeached and the rights would go to the player with the highest XP (so as to avoid another vote)
2.Adding more significance to regions
Changin regions with no resources into regions with bonuses to a selected type of manufacturing companies so as to make other regions more “inhabited” by companies. This bonus should not be too large, on the level of medium resource bonus, maybe lower, maybe higher. It would be nice to make some regions more important than just scraps of land that one must cross to get to the next high region.

interlude 1

here's a picture of a drinking squirl, put here so that you can look at something different than text for a moment

3.Selection of party members
Party presidents should have the right not only to kick people out but also to choose if their party would be an open one(like now) or a party in which your application should be accepted
4.Party vice-leader
Add a party vice-leader position to make the game more interesting. The player would be either the runner up in the election, or could be chosen by the party leader, or chosen by the party leader if no one else would candidate ;p
5.Mass Messages
There should be an option to send mass messages to Party and MU members, in the same way as you send donations to MU members.
6.Companies in MUs
I keep wondering why is it so that companies transferred to an MU are lost in it forever with no chance of getting it back or selling. It accomplishes nothing in my opinion. MU leaders should have the possibility to something with their companies. Or maybe I am missing the point. I’ll be reading the comments carefully if someone would want to correct me.
7.Unused companies
New players like to have companies but everybody can’t have a company and thus more and more leftovers are accumulating. I propose that there would be a possibility to sell the company instantly for a fixed price, for example 15g for Q1. This would not be “making gold out of nowhere” cause when the company was founded 20g went nowhere and 5g still would leave the game forever. This could encourage people to sell their companies and increase the number of workers and decrease the number of owners This is not a very important idea but something to think about.

interlude 2

here's a picture of a bear in water, put here so that you can look at something different than text for a moment

8.Military Achievements
Since I indirectly stated in point 7 that all of us can’t be businessmen what is left for us? War. Here are some ideas for military achievements mainly aimed at new players:
a)one that would be awarded for dealing the highest damage in your country in a given strength range, for example from 0-200, or from 500-1000 etc.
b)one for dealing the highest damage in your country
c)as above but worldwide
9.Gold for achievements
Those who played Team Fortress 2 or other games with lots of achievements know that getting them is fun. On the other hand, following the TF2 metaphor, people also like to get stuff (like hats ;p). My idea is to give to players, for every achievement a small amount of gold. Not to big as not to destroy the economy but not to small in order to be rewarding, for example 1 gold. Currently such a fee would award a player with a total of 58 gold, not to big if you consider that some of the achievements are not that easy to get, but enough to make the game more appealing for new players(since the first couple of achievements are acquired for almost no effort at all)
10.A “thick list”
I think that it would be very useful if one could have a list of ones friends in a donation menu, the same as you have in a MU where all members are listed and you just need to thick them and send a fixed amount of goods to all. This would make donating easier, for example if in your MU factories there are workers not from your MU, or simply making mass donations to friends. This thick list could also be used to mass message your friends and since they agreed to become your friend they shouldn’t have a problem with that.


Well, that’s it for now. I presented 10 ideas instead of a hundred, but the difference is in only one 0 and that is literally nothing ;p
I hope you enjoyed the read, I’m waiting for comments, vote if you think more people should see this and have a nice day

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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